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SO WHAT IS IT ALL ABOUT?

"You know Doom, it is always the same, get some weapons, infiltrate the destroyed UAC base or demon hive, kill all the monsters and hellspawn and find the exit switch. This was Doom... until now: Stronghold is a mixture of Unreal Tournament's Assault mode and Skulltag's Invasion mode. Defend your Stronghold against hundreds of monsters, divided into several waves. Earn points, get rewards between waves and let no single enemy pass!"

That's a short excerpt from the project readme, but honestly, there is much more beyond this. Experience Doom in a total new way, either in single player games or in a multiplayer battle. Its refreshing and new approach to gameplay has never been seen before in any Doom addon, and thanks to all the things that have been put into this make up for a huge replay value, that's for sure.

THE TEAM BEHIND THIS

The list of contributors is very long and going into detail here would make the design layout explore. Instead, just take a look at the .txt file, or simply play Stronghold to the end, sit back and enjoy the credits roll.

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Chillout

Map

Bla